
Beschreibung
🖥️ DEMOS, VIDEOS, DOCS:
Watch Video Preview: Showcase
✅ INCLUDED FEATURES:
313 High-Quality Mocap Animations: Tailored for Pirate Ships and Sailing environments.
100% Seamless Loops: Every animation is polished to prevent snapping, ensuring characters maintain a natural presence.
Diverse Archetypes: 9 unique crew roles.
Gameplay Ready: Optimized for AI states, dialogue, and cinematics.
Standard Rigging: Compatible with [Epic Skeleton].
📦 PACKAGE DESCRIPTION:
Populate Your Deck with a Living, Breathing Crew - 313 Animations
The Shipping Crew NPC Animation Pack delivers high-fidelity motion capture data specifically designed for nautical adventures, pirate games, and naval simulations. These animations replace stiff, robotic idles with grounded, atmospheric physical presence.
Spanning 313 assets, the library breaks down into nine distinct behavioral archetypes: the Helmsman fighting the wheel through swells and storms; the Rigger coiling rope, tying off cleats, and hauling on sails; the Gunner loading, aiming, and reacting to cannon fire; the hard-laboring Deckhand scrubbing, hauling cargo, and resting between shifts; the Navigator studying charts and plotting courses below decks; the commanding Bosun/Officer inspecting work and ordering crew; the watchful Lookout scanning the horizon with a spyglass; the Drunk Sailor swaying, toasting, and nodding off; and the Singing crew keeping rhythm with stomps and claps.
📋 ANIMATION LIST: For easy browsing, the 313 animations are grouped by category:
Helmsman: The ship's wheel operator.
AS_HLM_Idle_SteeringRelaxed 01-07
AS_HLM_Idle_SteeringAlert 01-03
AS_HLM_Idle_SteeringStormy 01-03
AS_HLM_Idle_HandsClaspedBehind 01-07
AS_HLM_Idle_LookingAhead 01 (Loop)
AS_HLM_Idle_LookOverShoulder 01-02
AS_HLM_Idle_RollWithSwell 01-02
AS_HLM_Idle_StormFight 01
AS_HLM_Idle_Stretch 01
AS_HLM_Steer_Idle 01-03
AS_HLM_Steer_TurnLeft 01-03 (Loop)
AS_HLM_Steer_TurnRight 01-02 (Loop)
AS_HLM_Steer_HardToPort 01
AS_HLM_Steer_HardToStarboard 01
AS_HLM_Steer_EasingLeft 01 (Loop)
AS_HLM_Steer_EasingRight 01
AS_HLM_Steer_SpinFull 01-02 (Loop)
AS_HLM_Steer_LetGoMomentary 01
AS_HLM_Compass_GlanceDown 01 (Loop)
AS_HLM_Compass_StudyLong 01
AS_HLM_Order_CallOut 01-03
AS_HLM_Order_HandSignalPort 01
AS_HLM_Order_HandSignalStarboard 01
AS_HLM_Order_Nod 01
AS_HLM_Order_ShakeHead 01
AS_HLM_React_WaveImpact 01-02
AS_HLM_React_HardJolt 01
AS_HLM_React_WindShift 01 (Loop)
AS_HLM_React_SightingExcited 01
AS_HLM_React_BattleReady 01 (Loop)
Rigger: Rope and sail work.
AS_RGR_Idle_StandingCoiledRope 01-04
AS_RGR_Idle_HoldingLine 01-12
AS_RGR_Idle_SurveyingRigging 01
AS_RGR_Idle_RestOnRailing 01-10
AS_RGR_Idle_WipeHands 01 (Loop)
AS_RGR_Rope_Coiling 01-04
AS_RGR_Rope_HaulHandOverHand 01-02
AS_RGR_Rope_HaulTwoHands 01-03
AS_RGR_Rope_ThrowLine 01 (Loop)
AS_RGR_Rope_TieOffCleat 01 (Loop)
AS_RGR_Rope_KnotTyingStanding 01-02 (Loop)
AS_RGR_Rope_KnotTyingKneel 01-03
AS_RGR_Rope_InspectLine 01
AS_RGR_Rope_CarryCoiledOverShoulder 01 (Loop)
AS_RGR_Sail_ReachUp 01 (Loop)
AS_RGR_Sail_PullDown 01-04 (Loop)
AS_RGR_Sail_SecureGasket 01-02 (Loop)
AS_RGR_Sail_CheckCanvas 01
AS_RGR_Haul_PullTeam 01-06
AS_RGR_React_SignalCrew 01-02 (Loop)
Gunner: Cannon crew.
AS_GNR_Idle_StandingByCannon 01-03
AS_GNR_Idle_HandsOnCannon 01-04
AS_GNR_Idle_FootOnCannon 01-02
AS_GNR_Idle_BattleAlert 01
AS_GNR_Aim_Traverse 01
AS_GNR_React_TakeCover 01 (Loop)
AS_GNR_React_TakeHit 01-02
AS_GNR_React_Hit 01-02
AS_GNR_React_TakeShot 01
AS_GNR_React_PeerOverEdge 01
Deckhand: Labor and rest.
AS_DCK_Idle_StandingRelaxed 01-02
AS_DCK_Idle_LeanOnRailing 01-02
AS_DCK_Idle_SitOnBarrel 01-06
AS_DCK_Idle_EatingStanding 01
AS_DCK_Idle_DrinkingFlask 01
AS_DCK_Idle_WatchingCrew 01-03
AS_DCK_Idle_LookOverboard 01
AS_DCK_Idle_SharpenBlade 01
AS_DCK_Clean_SwabDeck 01-08
AS_DCK_Clean_ScrubbingKneel 01-03
AS_DCK_Clean_CarryBucket 01 (Loop)
AS_DCK_Signal_WaveToPort 01 (Loop)
AS_DCK_Rest_StretchBack 01
AS_DCK_Rest_WipeSweat 01
AS_DCK_Rest_HandsOnKnees 01
Navigator: Charts and intelligence.
AS_NAV_Idle_StandingChart 01-02
AS_NAV_Idle_HandBehindBack 01-02
AS_NAV_Chart_StudyClose 01-02
AS_NAV_Chart_MarkPosition 01
AS_NAV_Chart_PointForOfficer 01
AS_NAV_Chart_RollOpen 01 (Loop)
AS_NAV_Instrument_CheckCompass 01 (Loop)
AS_NAV_Instrument_UseSpyglass 01-02 (Loop)
AS_NAV_Log_WriteEntry 01
AS_NAV_React_FrownDisagreement 01
AS_NAV_React_NodConfirmed 01
AS_NAV_React_UrgentGesture 01
Bosun / Officer: Command presence.
AS_BSN_Idle_SurveyDeck 01-02
AS_BSN_Idle_ArmsAkimbo 01
AS_BSN_Idle_HandOnHilt 01
AS_BSN_Order_Point 01 (Loop)
AS_BSN_Order_BeckOn 01
AS_BSN_Order_Dismiss 01
AS_BSN_Order_Shout 01
AS_BSN_Order_HoldHand 01
AS_BSN_Order_PointUp 01
AS_BSN_Order_DoubleTime 01
AS_BSN_Inspect_ExamineWork 01
AS_BSN_Inspect_NodApproval 01
AS_BSN_Inspect_ShakeHeadDismiss 01
AS_BSN_Report_ReceiveReport 01 (Loop)
AS_BSN_Spyglass_RaiseSpyglass 01 (Loop)
AS_BSN_React_BattleAlarm 01-03 (Loop)
AS_BSN_React_ScanHorizon 01 (Loop)
AS_BSN_React_LookToSky 01 (Loop)
AS_BSN_React_Satisfaction 01
AS_BSN_React_AngerStrike 01
Lookout: Vigilance.
AS_LKT_Idle_StandingWait 01
AS_LKT_Idle_HandsOnRailing 01
AS_LKT_Idle_HandShadeEyes 01-03
AS_LKT_Idle_Bored 01-02
AS_LKT_Idle_Yawn 01
AS_LKT_Idle_Stretch 01
AS_LKT_Spyglass_Raise 01-02 (Loop)
AS_LKT_Sight_CallOut 01
AS_LKT_Sight_PointUrgent 01
AS_LKT_Sight_WaveDown 01 (Loop)
AS_LKT_Sight_AlarmCallOut 01 (Loop)
AS_LKT_React_DuckWind 01-02 (Loop)
AS_LKT_React_LookDown 01 (Loop)
AS_LKT_React_WaveConfirm 01 (Loop)
Drunk Sailor: The soul of the ship.
AS_DRK_Idle_SwayStanding 01-02
AS_DRK_Idle_SwayDeep 01
AS_DRK_Drink_SipFlask 01
AS_DRK_Drink_TakeBottle 01
AS_DRK_Drink_OfferBottle 01 (Loop)
AS_DRK_Drink_LongPull 01
AS_DRK_Drink_RaiseToast 01
AS_DRK_Drink_WipeChinMouth 01
AS_DRK_React_WaveOff 01
AS_DRK_React_ShakeHead 01
AS_DRK_React_NodOff 01
AS_DRK_React_Laugh 01
AS_DRK_React_Hiccup 01
Shanty / Chanting: Crew unity.
AS_SNG_StartChant 01-04
AS_SNG_LeadCall 01-03
AS_SNG_LeadPause 01-02
AS_SNG_FollowResponse 01-03
AS_SNG_ClapRhythm 01-03
AS_SNG_IdleSway 01-02
AS_SNG_StompBeat 01
ℹ️ MORE: Check out our other Cocomotion Studio animation packs HERE
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