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A complete production-ready fantasy UI library for class-based RPG, MMORPG and ARPG projects. It contains ten independent 500-icon class packs inside one clean Class → Category → Style → Resolution structure. Every one of the 5,000 designs represents a distinct gameplay concept.
TEN COMPLETE CLASS PACKS
• 500 Warrior Skills & Abilities Icons
• 500 Paladin Skills, Auras & Holy Ability Icons
• 500 Rogue Skills, Stealth & Poison Ability Icons
• 500 Ranger & Hunter Skills, Traps & Ability Icons
• 500 Necromancer Skills, Curses & Summon Icons
• 500 Druid Skills, Nature & Shapeshift Icons
• 500 Cleric & Priest Healing, Holy & Support Icons
• 500 Monk Martial Arts, Chi & Ability Icons
• 500 Warlock Shadow, Curse & Demon Ability Icons
• 500 Bard Songs, Buffs & Support Ability Icons
WHAT IS INCLUDED
• 5,000 unique Full Color designs
• 50 categories, exactly 100 designs per category
• Full Color, White Monochrome and Black Monochrome
• 1024×1024, 512×512 and 256×256
• 45,000 transparent PNG files
• 150 production-ready 4096×4096 atlases
• 15,000 atlas mapping records in JSON and CSV
• Master and per-class JSON/CSV metadata
• Master and per-class searchable offline HTML catalogs
• 50 category contact sheets and 10 class overviews
• Unity 6.1 combined package with configured UI Sprites and demo scene
• Unreal Engine 5.8 content-only Asset Package with 5,000 validated Texture2D .uasset files and a Blueprint-only UMG demo widget and overview map
Strong silhouettes, centered compositions and controlled class palettes keep mechanics readable at small UI sizes. The collection covers attacks, defenses, support, mobility, control, summoning, healing, status effects, resources and finishers without relying on meaningless cosmetic changes.
Support: [email protected]
Unique designs: 5,000
Classes: 10
Categories: 50 × 100
PNG files: 45,000
Styles: Full Color, White Monochrome, Black Monochrome
Resolutions: 1024×1024, 512×512, 256×256
Format: PNG with transparency
Atlases: 150 × 4096×4096
Atlas mappings: 15,000 records, JSON and CSV
Metadata: master + per-class JSON and CSV
Catalogs: master + 10 per-class offline searchable HTML catalogs
Unity: 6.1 combined package; Sprite (2D and UI), Single, alpha enabled, mipmaps disabled; demo scene; no runtime dependencies
Unreal: 5.8 content-only Asset Package; real Texture2D .uasset files; User Interface 2D compression; no mipmaps; never stream; Blueprint-only UMG demo; overview map; no C++, plugins, DLLs, or external runtime dependencies










