
์ค๋ช
The State Manager Component is a simple but very flexible component used to manage the state of an actor using Gameplay Tags in Unreal Engine.
I have created Documentation included when downloading the project files that goes into detail about every function of the Component, and examples of use-cases.
Ideal For:
Character State Management
AI State Management
Animation State Management
Actor Behaviour State Management
Any type of State Management
๐ Blueprint Based: 100% Blueprint. No C++ required.
Well commented with tool-tips and examples
Supports any .uobject that supports actor components
Controlled through interfaces for easy and optimized communication
Includes Anim Notifies and Notify States for Animation Driven State Management
๐ฎ Optimized Performance: Efficient Blueprint logic ensures smooth gameplay.
๐ Blueprint Interfaces: Systems interact seamlessly, making integration a breeze.
Future Updates: Expecting more ! Here's what's on the roadmap:
๐ฃ๏ธ Manage Previous States
๐ ๏ธ More Examples



