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State Manager Component �์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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The State Manager Component is a simple but very flexible component used to manage the state of an actor using Gameplay Tags in Unreal Engine.

I have created Documentation included when downloading the project files that goes into detail about every function of the Component, and examples of use-cases.

Ideal For:

  • Character State Management

  • AI State Management

  • Animation State Management

  • Actor Behaviour State Management

  • Any type of State Management

๐Ÿ“ˆ Blueprint Based: 100% Blueprint. No C++ required.

  • Well commented with tool-tips and examples

  • Supports any .uobject that supports actor components

  • Controlled through interfaces for easy and optimized communication

  • Includes Anim Notifies and Notify States for Animation Driven State Management

๐ŸŽฎ Optimized Performance: Efficient Blueprint logic ensures smooth gameplay.

๐Ÿ”— Blueprint Interfaces: Systems interact seamlessly, making integration a breeze.

Future Updates: Expecting more ! Here's what's on the roadmap:

  • ๐Ÿ—ฃ๏ธ Manage Previous States

  • ๐Ÿ› ๏ธ More Examples

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