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Voxel Tree System - Interactive Trees and Choppable Forests ilanı için 1. medya
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DOC - DEMO

Voxel Tree System makes trees part of the game, not scenery. Shape a tree in the level with the Tree Designer, place it by hand, with the Foliage Tool or with PCG, and the player can:

  • cut it at the base or cut a single branch, where the tool hits;

  • watch it fall with physics, break its branches and leave a stump;

  • process the trunk into planks, wedges and beams, and collect the wood.

Forests of millions of trees stay cheap. They are drawn as merged Nanite meshes, and only the tree being cut becomes a full interactive tree, in about 10-25 ms. A forest subsystem keeps every tree's state (chopped, felled, stump, growing back) with stable ids, so your SaveGame stores it. AI woodcutters can find, reserve and fell trees.

Written in C++, with Blueprint access to everything. The plugin finds its two collision channels by name and creates its own input. It works with any character: the tree damager is added to the player's pawn automatically. It uses the engine plugins Niagara, PCG and Enhanced Input, which it enables.

Features

  • 20 tree species with their own bark and leaves: Atlas Cedar, English Oak, European Ash, Silver Birch, Small-leaved Lime, London Plane, Black Pine, Common Walnut, Downy Birch, Scots Pine, Sweet Chestnut, Norway Maple, European Beech, Field Elm, Black Locust, Norway Spruce, Silver Fir, European Larch, Aspen, Black Alder.

  • Each species in 4 ages (Small, Medium, Normal, Large), as an interactive tree and as a merged Nanite mesh.

  • Cutting by zones: base cut, branch cuts, red zones that refuse cuts; falling parts with Chaos physics.

  • Wood processing into planks, wedges and beams; collecting; a bomb.

  • Open-world forest: Foliage Tool, PCG or the Forest Scatter. Placed trees are adopted into forest tiles; trees regrow; seasons, wind and rain through one Material Parameter Collection.

  • Saving: the forest's changes as versioned bytes for your SaveGame.

  • AI: queries for the nearest free tree, reservations, Apply Chop and Process Trunk for villagers.

  • Sounds and effects for every moment (chop, crack, fall, impact, branches, wood work, collect), swappable per species. Or switch them off and bind On Tree Sound for Wwise, FMOD or your own sound manager.

  • Switchable interface (prompt, chopping bar, demo panel), restyled with interface skins.

  • Tree Designer: shape trunks and branches in the level, bake merged meshes from the editor.

  • Example maps: Showcase (a valley of 12,000 trees), Species (all 20 species), Forest Stress (1.5 million trees).

  • Debugging: vts.SwapTest, vts.ChopTest, vts.Forest, vts.Perf, vts.ProfileBuild, vts.LogHitches.

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