
Beschreibung
- Video Presentation
- Bridge change Example done on PolyNext Top-Down Starter Kit
- Video Tutorial, Doc Tutorial
- Play the Demo
- CREATE LINEAR STRUCTURES: create realistic swinging bridges, fences, molecular DNA chains, trees and any kind of linear structures using any kind of Static Mesh.
- ENEMY AI: Enemies will run over the bridges to reach you: fire a bridge when enemy is over and see him fall down while the bridge collapses.
- PHYSICS INTERACTION: Changing the Kg Mass of each mesh you will change the overall elasticity of the bridge or any kind of structure you are building.
- FIX: if you have a crazy bouncing bridge only when you play in Standalone/packaged game (but in the editor simulation was swinging fine), just copy the BP_LinearElasticStruct bprint and the meshes you have in the level to a new bridge and give it a different tag label, then you can delete these meshes and leave the bprint alone , this will fix it.













