
Descrizione
Branching Boolean
Streamline your Blueprint workflow with one-click boolean branching.
Documentation + Demo
https://docs.unrealdirective.com/plugins/branching-boolean
Description
Branching Boolean is a lightweight editor plugin that simplifies one of the most common Blueprint patterns: checking a boolean variable and branching execution. Instead of dragging out a Get node, then adding a Branch node, and finally wiring them together—simply right-click any boolean getter and select "Convert to Branch on Boolean".
The plugin creates a clean, single node that combines variable access and conditional branching into one compact package. Your graphs stay organized, your workflow stays fast.
Features
- One-Click Conversion — Right-click any boolean variable getter and instantly convert it to a Branch on Boolean node
- Clean Single Node — Replaces the common Get → Branch pattern with one streamlined node
- Smart Variable Selection — Dropdown in the Details Panel lets you select from all available boolean variables (member, local, and inherited)
- Automatic Rename Tracking — Node titles update automatically when you rename variables
- Native Integration — Appears in the right-click context menu alongside built-in options
- Zero Runtime Cost — Editor-only plugin with no impact on packaged builds
How It Works
1. Create a boolean variable getter in your Blueprint
2. Right-click the node
3. Select "Convert to Branch on Boolean"
4. Done! A single node now handles both the variable read and the branch
The resulting node displays the variable name in its title (e.g., "Branch on bIsAlive") and provides True/False execution outputs—just like a standard Branch node, but without the extra wiring.
Why Use Branching Boolean?
- Cleaner Graphs — Reduce node count and eliminate spaghetti wires
- Faster Iteration — Skip the repetitive Get → Branch → Wire workflow
- Better Readability — Node titles clearly show which variable controls the branch
- Familiar UX — Works exactly like you'd expect from native Blueprint nodes
Technical Details
- Engine Version: 5.5+
- Module Type: Editor Only (UncookedOnly)
- Dependencies: None
- Network Replicated: N/A (Editor only)
Support
For questions, bug reports, or feature requests, visit [UnrealDirective.com](https://unrealdirective.com)


