
説明
Create simple procedurally generated engine audio using only two audio samples. This MetaSound engine relies on granular synthesis to generate authentic engine RPM changes, variations in loads, and throttle response. No need to deal with complex multi-layer sample crossfading, this asset simply blends between one acceleration audio sample and one deceleration sample to save on memory and integration time.
Disclaimer:
This product supports MetaSounds for Unreal Engine 5.0+



