
Description
The Photorealistic 3D model of Pickup Truck 02 Red Version Rigged, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc,.
Features:
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
- Rigged only in Maya and Blender.
- UnityPackage doesnot contain Rig.
- Rigged properly using Armature and Shape keys. All bone constraints are set in Blender.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quality.
-No extra plugins are needed for this model.
-Units: meters.
-PBR textures are available for both Specular-Glossiness and Metalness-Roughness workflows
- Trailer has 2 materials (PickupTruck02_Exterior_Mat, PickupTruck02_Interior_Mat).
Materials
The Model has 2 material PickupTruck02_Exterior_Mat, PickupTruck02_Interior_Mat.
Each has its own set of texture maps.
Texture Maps and Resolutions
All Metallic and Specular Maps
(Supports for 3D Softwares and Renderers)
- Basecolor (4K)(2K)(1K)
- Diffuse (4K)(2K)(1K)
- AO (4K)(2K)(1K)
- Roughness (4K)(2K)(1K)
- Glossiness (4K)(2K)(1K)
- Metallic (4K)(2K)(1K)
- Specular (4K)(2K)(1K)
- NormalDirectX (4K)(2K)(1K)
- NormalOpenGl (4K)(2K)(1K)
- Opacity (4K)(2K)(1K)
Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
UE4 Packed
- Basecolor (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
- OcclusionRoughnessMetallic (4K) (2K) (1K)
PolyCount Without Subdivision
Vertices - 78311
Faces - 75098
Tris - 145765
Quads: 73522
The units used in this project are,
Unit System : Metric
Length : Meters
Rotation : Degrees
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