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Mídia 1 do anúncio Game-Ready Modern TV Unit / TV Stand with LODs

Descrição

A realistic modern TV unit / TV stand 3D model optimized for real-time use, interior scenes, architectural visualization, cinematic scenes, and game environments.

The model includes multiple LODs, organized object/material naming, Unity HDRP support files, Unreal Engine-ready FBX versions, and engine-specific texture maps. Glass materials are included as a reference setup, with additional documentation for Unity HDRP and Unreal Engine glass preview settings.

Features:

  • Realistic modern TV unit / entertainment furniture model

  • Game-ready and optimized for real-time rendering

  • 3 LOD levels included

  • 4 material setup

  • Separate glass material setup for glass panels and crystal/glass handles

  • Clean and fingerprint roughness map variations included for the glass material

  • Unity HDRP Mask Maps included for supported materials

  • Unreal Engine ORM maps included for supported materials

  • Modular and combined Unreal FBX versions included

  • Separate Unity FBX included

  • Unity HDRP .unitypackage included with assigned material setup

  • Glass setup notes included for Unity HDRP and Unreal Engine

  • Unreal material graph screenshot included as a reference for similar glass results

  • Clean object and material naming

  • Real-world scale

  • Suitable for games, interior visualization, cinematic scenes, and archviz projects

  • Preview renders created in Blender Cycles

  • Preview scene is not included

Technical Details:

  • LOD0: 17,452 tris / 8,786 vertices

  • LOD1: 13,428 tris

  • LOD2: 3,080 tris

Material Setup:

  • 4 materials included

  • Separate material for glass panels/cabinet glass

  • Separate material for crystal/glass handles

  • Glass roughness variations included:

    • Clean glass roughness

    • Fingerprint glass roughness

  • Users can choose the clean or fingerprint glass version depending on their scene and visual target.

Texture Maps:

  • Base Color

  • Roughness

  • NormalGL

  • Ambient Occlusion

  • Unity HDRP Mask Map

  • Unreal Engine ORM Map

  • Additional clean/fingerprint roughness variations for glass

Included Files:

  • Blender file

  • Unity FBX

  • Unity HDRP .unitypackage

  • Unreal FBX combined version

  • Unreal FBX modular version

  • OBJ

  • GLB

  • Texture maps

  • Documentation / glass setup notes

  • Unreal material graph screenshot reference

Glass Material Note:
Glass materials are included as a reference setup. Preview renders were created in Blender, Unity HDRP, and Unreal Engine using custom glass material setups. Engine-specific glass setup notes are included in the documentation.

The final appearance of transparent/glass materials may vary between Blender, Unity HDRP, Unreal Engine, and other render pipelines depending on lighting, reflections, refraction, post-processing, exposure, and project settings.

Usage Notes:

  • The preview scene, lighting setup, and background environment are not included.

  • Unity HDRP and Unreal Engine glass settings are provided as reference setups.

  • Users can adjust glass, transparency, reflection, refraction, and roughness settings depending on their own render pipeline and project requirements.

  • Clean and fingerprint glass roughness variations are included so users can choose a cleaner or more used/glass-smudged look for their scene.

Formatos incluídos

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