
Descrizione
A realistic modern TV unit / TV stand 3D model optimized for real-time use, interior scenes, architectural visualization, cinematic scenes, and game environments.
The model includes multiple LODs, organized object/material naming, Unity HDRP support files, Unreal Engine-ready FBX versions, and engine-specific texture maps. Glass materials are included as a reference setup, with additional documentation for Unity HDRP and Unreal Engine glass preview settings.
Features:
Realistic modern TV unit / entertainment furniture model
Game-ready and optimized for real-time rendering
3 LOD levels included
4 material setup
Separate glass material setup for glass panels and crystal/glass handles
Clean and fingerprint roughness map variations included for the glass material
Unity HDRP Mask Maps included for supported materials
Unreal Engine ORM maps included for supported materials
Modular and combined Unreal FBX versions included
Separate Unity FBX included
Unity HDRP .unitypackage included with assigned material setup
Glass setup notes included for Unity HDRP and Unreal Engine
Unreal material graph screenshot included as a reference for similar glass results
Clean object and material naming
Real-world scale
Suitable for games, interior visualization, cinematic scenes, and archviz projects
Preview renders created in Blender Cycles
Preview scene is not included
Technical Details:
LOD0: 17,452 tris / 8,786 vertices
LOD1: 13,428 tris
LOD2: 3,080 tris
Material Setup:
4 materials included
Separate material for glass panels/cabinet glass
Separate material for crystal/glass handles
Glass roughness variations included:
Clean glass roughness
Fingerprint glass roughness
Users can choose the clean or fingerprint glass version depending on their scene and visual target.
Texture Maps:
Base Color
Roughness
NormalGL
Ambient Occlusion
Unity HDRP Mask Map
Unreal Engine ORM Map
Additional clean/fingerprint roughness variations for glass
Included Files:
Blender file
Unity FBX
Unity HDRP .unitypackage
Unreal FBX combined version
Unreal FBX modular version
OBJ
GLB
Texture maps
Documentation / glass setup notes
Unreal material graph screenshot reference
Glass Material Note:
Glass materials are included as a reference setup. Preview renders were created in Blender, Unity HDRP, and Unreal Engine using custom glass material setups. Engine-specific glass setup notes are included in the documentation.
The final appearance of transparent/glass materials may vary between Blender, Unity HDRP, Unreal Engine, and other render pipelines depending on lighting, reflections, refraction, post-processing, exposure, and project settings.
Usage Notes:
The preview scene, lighting setup, and background environment are not included.
Unity HDRP and Unreal Engine glass settings are provided as reference setups.
Users can adjust glass, transparency, reflection, refraction, and roughness settings depending on their own render pipeline and project requirements.
Clean and fingerprint glass roughness variations are included so users can choose a cleaner or more used/glass-smudged look for their scene.






















