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[MPDN] Moving Platform Dynamic Navigation 제품 등록을 위한 미디어 1개
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설명

This tool solves a common problem with Unreal Engine for AI pawns movement in general on Moving Platforms.

Unreal Engine's navmesh requires baking and only works on stable/static terrain/actors.

This solution provides a navigation volume which is provided to the async movement functions to work properly.

There are several types of movement:

1- Toward a goal (Vector coordinates)

2- Toward waypoints local/world location

3- Through a spline

4- Patrol the entire volume

5- Wander through the entire volume randomly

All movement types offer either a running or walking option with some types offering loop options.

Test map included.

Disclaimer: Water dependency and boats buoyancy depend on Oceanology plugin inside test map. But it can be easily modified to another water plugin.

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Plancksoft Website

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