
Description
MF Color Core Collection is a clean, modular set of Material Functions for consistent and predictable color control in Unreal Engine.
It is designed to keep material graphs readable while providing flexible tools for layering, blending, and adjusting colors — without unnecessary complexity or performance overhead.
Perfect for production workflows where materials need to stay scalable and maintainable.
Showcase: https://youtu.be/4HDKARQ0n1Q
Documentation: https://docs.google.com/document/d/1uLD4SqH1POaW2qPFdqIy2FvsY4AfwAKX8oVqPGs7RG4/edit?usp=sharing
Features
Color adjustment
Control brightness, contrast, and saturation in a single, reusable function.Mask-based color layering
Apply colors using masks with adjustable strength and clean blending behavior.Procedural color mixing
Mix colors using masks or noise for variation and breakup without textures.Global color overrides
Quickly override base colors for prototyping, variations, or stylized looks.Core & Wrapper architecture
Use low-level core functions for custom setups or ready-to-use wrappers for fast integration.
Designed For
Environment Artists
Technical Artists
Modular material systems
Stylized and realistic projects
Anyone tired of rebuilding the same color logic in every material
Why MF Color Core?
Keeps material graphs clean and readable
Encourages consistent color workflows
Reduces copy-paste logic
Scales from simple materials to complex setups





