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Media 1 for listing MF Color Core Collection – Modular Color Control System for Materials & UI
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Description

MF Color Core Collection is a clean, modular set of Material Functions for consistent and predictable color control in Unreal Engine.

It is designed to keep material graphs readable while providing flexible tools for layering, blending, and adjusting colors — without unnecessary complexity or performance overhead.

Perfect for production workflows where materials need to stay scalable and maintainable.

Showcase: https://youtu.be/4HDKARQ0n1Q

Documentation: https://docs.google.com/document/d/1uLD4SqH1POaW2qPFdqIy2FvsY4AfwAKX8oVqPGs7RG4/edit?usp=sharing

Features

  • Color adjustment
    Control brightness, contrast, and saturation in a single, reusable function.

  • Mask-based color layering
    Apply colors using masks with adjustable strength and clean blending behavior.

  • Procedural color mixing
    Mix colors using masks or noise for variation and breakup without textures.

  • Global color overrides
    Quickly override base colors for prototyping, variations, or stylized looks.

  • Core & Wrapper architecture
    Use low-level core functions for custom setups or ready-to-use wrappers for fast integration.

Designed For

  • Environment Artists

  • Technical Artists

  • Modular material systems

  • Stylized and realistic projects

  • Anyone tired of rebuilding the same color logic in every material

Why MF Color Core?

  • Keeps material graphs clean and readable

  • Encourages consistent color workflows

  • Reduces copy-paste logic

  • Scales from simple materials to complex setups

Included formats