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Bring Kimodo-powered AI human motion authoring directly into Unreal Editor.
Embodied Space Studio transforms natural-language prompts, spatial constraints, and reusable motion data into controllable character animation. Author performances on a visual Timeline, preview them on characters in the Level viewport, and export animation-ready Unreal Engine assets—all through one focused editor workflow.
Create anything from quick motion concepts to carefully directed performances for gameplay, cinematics, living NPCs, virtual production, and animation prototyping.
Quick Start
In Unreal Editor: Window > Embodied Space Studio > Instructions > Quick Start
Online step-by-step manual: Embodied Space Studio User Manual
Both guides cover local Docker and model setup, bridge connection, SOMA Source Kit import, model loading, first motion generation, preview, and Animation Sequence export.
Key Features
Kimodo-Powered AI Motion Generation: Generate human motion from natural-language prompts using the Kimodo controllable motion generation system.
Timeline-Based Motion Authoring: Arrange multiple prompt sections, control timing and transitions, scrub frames, and preview generated samples.
Precise Spatial Constraints: Direct full-body poses, root trajectories, hand placement, foot placement, and saved skeleton states.
In-Editor Preview: Inspect motion in the embedded Preview viewport or apply it directly to a selected character in the Level viewport.
Flexible Character Export: Bake generated motion into Unreal Engine Animation Sequences for SOMA, Manny, Quinn, MetaHuman, or compatible custom characters.
Retargeting and Post-Processing: Create retarget assets, reduce foot sliding, improve foot grounding, and configure collision and anchoring options.
Batch Generation and Export: Process prompt collections, generate multiple motion variations, export several character families, and resume interrupted batch jobs.
Production Utilities: Includes tools for level animation placement, MetaHuman workflows, collision cleanup, Level Sequence creation, and prompt subtitles.
Designed For
Gameplay animation and character prototyping
Cinematics and virtual production
Living NPC and background character motion
MetaHuman animation workflows
Rapid text-to-motion experimentation
Batch creation of animation libraries
Documentation and Videos
Documentation: Embodied Space Studio User Manual
Installation Video: Watch on YouTube
Operation Video: Watch on YouTube
Kimodo Bridge: GitHub Repository
Kimodo Upstream: nv-tlabs/kimodo
SOMA Source Kit: Download ZIP
Important Requirements
This Fab product contains the Unreal Engine editor plugin only. It does not include or distribute Kimodo source code, Python packages or runtimes, compiled third-party libraries, model weights, text encoders, or SOMA glTF assets.
AI generation requires the separately installed local KimodoBridge Docker service, external Kimodo model files, Docker Desktop, and the required Hugging Face model access. Model weights are not included with the Fab product.
SOMA workflows require the separately downloaded SOMA Source Kit. The kit contains the source glTF assets and their corresponding Kimodo license and notice files. It is not included with the Fab plugin package.
A compatible NVIDIA GPU is recommended for motion generation. Please review the licenses of all externally downloaded software and models before use.
Kimodo Citation
The motion generation system used by Embodied Space Studio is described in:
Davis Rempe et al., “Kimodo: Scaling Controllable Human Motion Generation,” arXiv:2603.15546, 2026.





