
Описание
Documentation | Video Tutorial | Support
Simple Groom Wind adds physically based wind to any groom hair asset in Unreal Engine. Place a Groom Wind Source in the level, and you can control the direction and intensity of the wind flowing through your groom, both in-game and in cinematic renders.
Features
Works with Metahumans and any groom asset.
Springs and Rods solver versions included.
Real-world turbulence and aerodynamic drag that simulates with the animation and collisions.
Per-character wind scale for location variation.
Advanced Wind Settings for terrain, gust size, turbulence and hair weight.
Works in the editor, at runtime and for cinematic renders.
Setup
Set your groom's Niagara Solver to the included wind system solver.
Add the Groom Wind component to your character.
Place a Groom Wind Source actor in the level.

