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Mídia 1 do anúncio Modular Medieval Town on Water – Interiors & Day/Night/Cloudy Lighting

Descrição

Demo Video

config demo

in game walk-through video

A photo realistic medieval village scene withe interior included,The package includes three lighting setups—day, night, and cloudy—offering versatile mood options.

  • High attention to detail/AAA quality

  • Nanite tessellation-- most surfaces are displaced with extra height detail for extra depth.

  • Maximum Texture size for all textures is set to 4096 for performance, but all of the wall and ground textures could be reset to 8K for extra detail.

  • Featuring modular assets and prefab houses, you can easily customize scenes or create entirely new layouts, or modify elements to design entirely new prefabs. The possibilities are endless

  • Configurable water level stains

  • Two base color (Albedo) texture options for walls and roofs (walls: stained/clean, roofs: mossy/clean), controlled via vertex colors for added variety.

  • The emissive intensity of lights and window interiors is fully adjustable.

  • It also features blueprint-based river walls and curbs.

  • Most materials are tessellated through a heightmap, so enabling Nanite dynamic tessellation is recommended:

    r.Nanite.AllowTessellation=1

    r.Nanite.Tessellation=1

Additional Notes

  • All the building walls are part of a modular building system. It's advised to scale the walls after assembled the house first.

  • This product supports Nanite for Unreal Engine 5.4+. Shader Model 6 (SM6) is required to use Nanite assets. Please enable this in: Project Settings -> Platforms -> Windows -> D3D12 Targeted Shader Formats. Nanite assets will not display properly until this is enabled.

  • Boat is not included

  • The night scene requires a bit of lighting setup, as demonstrated in the configuration demo video, due to shared materials and props across different scenes.

  • Water, Water Extras,

Formatos incluídos