
الوصف
A photo realistic medieval village scene withe interior included,The package includes three lighting setups—day, night, and cloudy—offering versatile mood options.
High attention to detail/AAA quality
Nanite tessellation-- most surfaces are displaced with extra height detail for extra depth.
Maximum Texture size for all textures is set to 4096 for performance, but all of the wall and ground textures could be reset to 8K for extra detail.
Featuring modular assets and prefab houses, you can easily customize scenes or create entirely new layouts, or modify elements to design entirely new prefabs. The possibilities are endless
Configurable water level stains
Two base color (Albedo) texture options for walls and roofs (walls: stained/clean, roofs: mossy/clean), controlled via vertex colors for added variety.
The emissive intensity of lights and window interiors is fully adjustable.
It also features blueprint-based river walls and curbs.
Most materials are tessellated through a heightmap, so enabling Nanite dynamic tessellation is recommended:
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
Additional Notes
All the building walls are part of a modular building system. It's advised to scale the walls after assembled the house first.
This product supports Nanite for Unreal Engine 5.4+. Shader Model 6 (SM6) is required to use Nanite assets. Please enable this in: Project Settings -> Platforms -> Windows -> D3D12 Targeted Shader Formats. Nanite assets will not display properly until this is enabled.
Boat is not included
The night scene requires a bit of lighting setup, as demonstrated in the configuration demo video, due to shared materials and props across different scenes.
Water, Water Extras,























