
Opis
Kimodo is an editor-time motion authoring plugin for Unreal Engine 5.7. It helps generate skeletal animation from text prompts. Preview the result in the Unreal Editor, retarget it to a configured target skeleton, and bake it into standard UAnimSequence assets.
This release is a Win64-only Unreal Editor plugin.
Kimodo uses a self-hosted Modal worker. There is no hosted inference service, no publisher account system, and no bundled local ML runtime. Users deploy the included worker source into their own Modal account, provide their own Hugging Face read token during setup, and are responsible for their own Modal compute usage and billing.
Tutorial: https://youtu.be/Cy-qaQOdXB4
Included:
- Unreal Editor Kimodo panel
- Prompt-based motion generation workflow
- Local deterministic request cache
- Self-hosted Modal worker source and deploy helper
- BVH download, import, retargeting, and AnimSequence baking workflow
- Setup, troubleshooting, AI disclosure, and notice documentation
Requirements:
- Unreal Engine 5.7
- Windows / Win64 editor
- Python available from the command line
- Modal account with GPU compute enabled
- Hugging Face read token with access to the required model repositories


