Description
Cone Library Functions to use made with blueprints:
- ConeTraceByChannel : Detect an actor inside the cone.
- MultiConeTraceByChannel : Detect multiple actors inside the cone.
- GetManyTransformInCone : Randomly get a certain number of "Transforms" inside the cone (for actors who are projectiles)
- GetTransformInCone: Randomly get a "Transform" inside the cone (for actors who are projectiles).
- GetManyEndVectorInCone : Randomly get a certain number of "End Vectors" inside the cone (for example to use in linetracebychannel)
- GetEndVectorInCone: Randomly get "End Vector" inside the cone (for example to use in linetracebychannel)
- GetManyRotatorInCone : Randomly get a certain number of "Rotators" inside the cone (can be used in projectiles too)
- GetRotatorInCone : Randomly get a "Rotator" inside the cone (can be used in projectiles too)
Can be used in shotguns, fire weapon.
Included formats
- versions