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Media 1 for listing Cone Library Functions

Description

Cone Library Functions to use made with blueprints:

  • ConeTraceByChannel : Detect an actor inside the cone.
  • MultiConeTraceByChannel : Detect multiple actors inside the cone.
  • GetManyTransformInCone : Randomly get a certain number of "Transforms" inside the cone (for actors who are projectiles)
  • GetTransformInCone: Randomly get a "Transform" inside the cone (for actors who are projectiles).
  • GetManyEndVectorInCone : Randomly get a certain number of "End Vectors" inside the cone (for example to use in linetracebychannel)
  • GetEndVectorInCone: Randomly get "End Vector" inside the cone (for example to use in linetracebychannel)
  • GetManyRotatorInCone : Randomly get a certain number of "Rotators" inside the cone (can be used in projectiles too)
  • GetRotatorInCone : Randomly get a "Rotator" inside the cone (can be used in projectiles too)

Can be used in shotguns, fire weapon.

Included formats

  • logo of Unreal Engine format