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Media 1 for listing Holoform — Universal Hologram System

Description

Turning an asset into a convincing hologram usually means building custom shaders, tweaking Niagara systems from scratch, and spending hours on scan lines and flicker that never quite look right.

HoloForm skips all of that. Drop one Blueprint into your level, assign a static mesh or an animated asset, pick a holographic material, and you're already looking at a working hologram.

The system handles the heavy lifting through Niagara, but nothing about using it feels technical.

Every holographic material comes with its own exposed parameters — color, scan line density, glow intensity — so art direction is a matter of dragging sliders, not editing graphs.

Want a cleaner look without scan lines? Turn them off with a single toggle.

Need the object bigger, spinning faster, or in a different color? All of that lives directly on the Blueprint, so you can iterate on the look in seconds instead of jumping between multiple assets or materials.

HoloForm was built with real production use in mind — sci-fi UI elements, in-world holographic displays, character or object previews, environmental storytelling,

anything that calls for that classic "floating projection" look. Because it works with both static meshes and animations, it adapts to whatever you're already using in your scene rather than asking you to rebuild anything.

Performance-wise, the system is optimized for real-time use and runs cleanly in shipping projects without extra overhead. There's no plugin dependency, so setup is just the Blueprint and you're done.

Compatibility: Unreal Engine 5.3.2+

Demo :https://youtu.be/M9MmssBa0LA

What You Get:

- The HoloForm Blueprint

- A set of ready-to-use holographic materials with full parameter control

- Support for both static meshes and animated assets

Everything you need to add holographic visuals to a project — without writing a single line of shader code.

⚙️ TECHNICAL DETAILS

System Type: Universal Blueprint-driven hologram system

Effect Type: Niagara Particle System

Unique Holographic Materials: 6

Engine Compatibility: Unreal Engine 5.3.2+

Plugins Required: None — pure Blueprint & Niagara, ready to drop into any project

Asset Support: Works with both static meshes and animated assets

Fully Customizable Parameters: object scale, rotation speed, color, scan line density, and glow intensity, all exposed on the Blueprint

Material System: 6 ready-to-use holographic materials included, each with its own fully exposed parameters for individual customization

Scan Lines: Toggleable on/off for a cleaner look when needed

Showcase Map: One demo map included with multiple pre-set Blueprints for quick previewing

Game Ready: Optimized for real-time performance in shipping projects

No Coding Required: Fully Blueprint-driven — no scripting or VFX experience needed

Standalone System: Independent release, not part of an existing series

Studio: Atom Production Lab

Included formats