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الوسائط 1 للقائمة TDS IOSRemote Build
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الوصف

TDS IOSRemote Build is an Unreal Engine plugin designed to simplify the iOS remote build and packaging workflow between Windows and Mac.

With a few simple steps, connect your Windows Unreal Engine development environment to your Mac, configure SSH, test the connection, check your build environment, and prepare your project for iOS remote packaging—all directly through the Unreal Engine Editor.

Key Features

  • 🔗 Connect Windows Unreal Engine projects to a Mac for remote iOS builds

  • 🔐 Generate and manage SSH keys

  • 📡 Ping Test to verify Windows-to-Mac connectivity

  • 📊 Advanced setup status and progress monitoring

  • 🔍 Full Check to identify configuration issues

  • 🛠️ Xcode Path Fix utility

  • 🆔 Bundle ID and Mac UBT troubleshooting tools

  • 📱 iOS build preparation workflow

  • 🧹 Temporary build cleanup and reset tools

  • ♻️ Reset all configuration and credentials

  • 📦 Supports iOS Remote Packaging workflows

  • 🧩 Works with both Blueprint and C++ projects

  • 💻 Supports Unreal Engine Source Builds

For 4.27 and Unreal 6 You have to buy separately

Link

Documents : Link

TDS IOSRemote Build is built to save developers time by bringing essential remote build configuration, diagnostics, and preparation tools into one convenient Unreal Engine workflow.

Features:

Code Modules:(Runtime, Editor etc.)

Number of Blueprints: 0

Number of C++ Classes: 20

Network Replicated: (Yes)

Supported Development Platforms: Windows (Yes), Mac (Yes)

Supported Target Build Platforms: Windows - Mac - IOS

Documentation Link: Link

Example Project: N/A

Important/Additional Notes: Requires a real Android device for testing. Emulators are not supported by this

Connect. Configure. Check. Build. Package.

Requirements: A Mac with Xcode is required for iOS remote building and packaging. An Apple Developer account, certificates, and provisioning profiles are also required for iOS distribution.

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