
Description
Preview: https://www.youtube.com/watch?v=dyP68vADMLM
When a Red-crowned crane walks, a black feathers is seen near the tail. These black feathers are not tail feathers. These are secondary feathers. When closing the wing, these go out of the gap of secondary-coverts and scapulars. Such features were reproduced by animations.In order to express the bend of flight feathers, two bones were used per flight feather. Hence the number of bones became many(bones count:205). Please be careful, When your environment is limited about the number of bones.In-place animations are contained Animations/InPlaece folder.Skeletal Mesh(Characters/RedCrownedCraneMiddlePoly) have two LODs. The LOD1 of this mesh is same as Characters/RedCrownedCraneLowPoly.A Blueprint for a simple random behavior(Blueprints/BP_CraneCharacter) is included as an example of use. This is using the root motion. This Blueprint is used in Maps/Demonstration. This is merely a random behavior as following. 1. Fly to the center. 2. Glide and landing. 3. Random behavior on the ground.
Technical Details
Scaled to Epic skeleton:NoRigged:Yes
Rigged to Epic skeleton:NoAnimated:Yes
Number of characters:1
Vertex counts of characters:RedCrownedCraneLowPoly:2062
RedCrownedCraneMiddlePoly:7162
Texture Resolutions:Tex_RedCrownedCraneBodyB.png(Base color):4096x4096
Tex_RedCrownedCraneBodyM.png(Opacity mask):2048x2048
Tex_RedCrownedCraneBodyN.png(Normal):4096x4096
Tex_RedCrownedCraneBodyR.png(Roughness):1024x1024
Tex_RedCrownedCraneFeatherB.png(Base color):2048x2048
Tex_RedCrownedCraneFeatherM.png(Opacity mask):1024x1024
Tex_RedCrownedCraneFeatherN.png(Normal):2048x2048
Number of Animations:73Animation types (Root Motion/In-place):Both(73Animations+23In-place variation of walk and run)
Engine Compatibility:UE4.9-UE4.16Intended Platform:Windows, OS XPlatforms Tested:Windows, OS XDocumentation Included:No