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Multimedia 1 para anuncio Frontier Transit Shuttle
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Descripción

FRONTIER Transit | UE5 Custom Configuration & Runtime Demo

FRONTIER Transit | Rigged and Animation Ready Blender Version

FRONTIER Transit | Futuristic Autonomous Shuttle – UE5 Animation Showcase

FRONTIER TRANSIT

Frontier Transit is the first autonomous passenger shuttle in the Frontier Series, designed for game development, film and animation, and real-time visualization.

Built around a futuristic industrial design language and detailed mechanical structures, Frontier Transit strikes a balance between visual detail, real-time performance, and interactive configurability. The shuttle features a complete passenger cabin and interior facilities, with customizable options for body color, exterior decals, lighting, seats, equipment boxes, displays, and engine effects.

The asset is built using Unreal Engine Blueprints, allowing most features to be quickly adjusted through exposed parameters without modifying the underlying meshes or complex Blueprint logic.

It also includes Niagara engine exhaust and RCS thruster effects, optimized for real-time projects and designed for quick integration into games, sci-fi exploration, industrial transportation, space transportation, film, animation, and other real-time visualization projects.

IMPORTANT

Shuttle Blueprint Location:

FRONTIER_Transit/Blueprint/BP_FRONTIER_Transit

CORE FEATURES

Modular Configuration System

(Configurable through the Blueprint Details panel)

- Includes 2 front windshield styles

- Supports different interior configurations to accommodate various project requirements

Body Color & Decal System

(Configurable through the Blueprint Details panel)

- Customizable primary body paint color

- Supports custom surface decals

- Supports custom decal texture replacement

- Adjustable decal color

- Adjustable decal UV scale and offset

Lighting & Display Customization

- Customizable exterior light color and intensity

- Customizable interior light color and intensity

- Adjustable decorative emissive intensity

- Door status warning lights automatically change according to door state

- Access control displays support status changes

- Interior displays support custom content

Door & Landing Gear Animation System

- Left, right, and rear doors support opening and closing animations

- Landing gear supports deployment and retraction animations

- Door and landing gear states can be controlled independently

- Door warning lights and access control displays are linked to door states

Separate Seat & Equipment Box Assets

- Includes independent seat and equipment box Blueprints

- Seats support folding and unfolding

- Seat and equipment box colors can be customized

Niagara Engine Exhaust & RCS Effects

- Lift and thrust engines can be controlled independently

- Supports engine start and shutdown animations

- Customizable engine emissive color and intensity

- Includes Niagara engine exhaust effects

- Includes RCS steering thruster effects

- RCS effects can be linked to the shuttle's steering controls

Most of the above functionality is implemented through encapsulated Blueprint functions, making the system easy to customize and extend as needed.

CONTROLS

(Primarily intended for animation preview and feature testing)

1 — Open Left Door

2 — Open Right Door

3 — Open Rear Door

4 — Retract / Deploy Landing Gear

X — Start Lift Engines

Z — Stop Lift Engines

UP — Start Thrust Engines

DOWN — Stop Thrust Engines

LEFT — Activate Left RCS Thrusters

RIGHT — Activate Right RCS Thrusters

Note:

Please modify the key bindings or other trigger methods in BP_FRONTIER_Transit as needed.

USAGE

- Includes a complete set of sound effects

- Suitable for game development and film/animation visualization

- Supports quick integration and direct use

- No additional complex configuration required

Formatos incluidos