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Cooking Range with Electric Oven ilanı için 1. medya

Açıklama

High-quality 3D model of a modern cooking range with electric oven, featuring detailed knobs, stovetop grates, and realistic metal and glass materials. Ideal for kitchen visualizations, interior scenes, architectural renders, and game environments.

------------------------------------⚜️ GENERAL INFORMATION ⚜️----------------------------------------

  • Optimized low-poly mesh with clean topology and performance-friendly detail retention

  • Real-world scale and accurate proportions

  • All objects are error-free and legal geometry

  • No subdivision required and no plugins needed

---------------------------------------------⚜️ FILE FORMATS ⚜️-------------------------------------------------

  1. 3ds Max 2021

  2. Blender 4.4.3

  3. FBX

  4. OBJ (You may need to reassign texture maps in your software.)

-----------------------------------------------⚜️ MODEL INFO ⚜️---------------------------------------------------

Object: Cooking_Range_001

  • Vertices: 46386

  • Polygons: 46454

  • Triangles (3-sided): 8175

  • Quads (4-sided): 38279

  • Rendered Tris: 84733

--------------------------------------⚜️ MATERIALS & TEXTURES ⚜️------------------------------------------

  • 5× 3ds Max scanline standard material with multi/sub-object material

    Textures:

  • 01_Cooking_Range_01_Diffuse.png = 2048x2048

  • 01_Cooking_Range_02_Specular.png = 2048x2048

  • 01_Cooking_Range_03_Glossiness.png = 2048x2048

  • 01_Cooking_Range_04_Normal.png = 16x16

  • 02_Cooking_Range_01_Diffuse.png = 2048x2048

  • 02_Cooking_Range_02_Specular.png = 2048x2048

  • 02_Cooking_Range_03_Glossiness.png = 2048x2048

  • 02_Cooking_Range_04_Normal.png = 16x16

  • 03_Cooking_Range_01_Diffuse.png = 2048x2048

  • 03_Cooking_Range_02_Specular.png = 2048x2048

  • 03_Cooking_Range_03_Glossiness.png = 2048x2048

  • 03_Cooking_Range_04_Normal.png = 16x16

  • 04_Cooking_Range_01_Diffuse.png = 2048x2048

  • 04_Cooking_Range_02_Specular.png = 16x16

  • 04_Cooking_Range_03_Glossiness.png = 16x16

  • 04_Cooking_Range_04_Normal.png = 16x16

  • 05_Cooking_Range_01_Diffuse.png = 2048x2048

  • 05_Cooking_Range_02_Specular.png = 2048x2048

  • 05_Cooking_Range_03_Glossiness.png = 2048x2048

  • 05_Cooking_Range_04_Normal_DirectX.png = 2048x2048

  • 05_Cooking_Range_04_Normal_OpenGL.png = 2048x2048

  • 05_Cooking_Range_05_Alpha.png = 2048x2048

-----------------------------------------------⚜️ NOTES ⚜️---------------------------------------------------

  • You may need to reassign texture maps in your software.

  • You may need to flip the green channel of the normal map depending on your workflow (DirectX vs OpenGL).

  • The attached 3D view does not represent the object's actual quality, and it is better shown in the render images.

  • The file and texture names might differ from the displayed names here. (just for a shorter or better naming convention).

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