
Descrição
High-quality 3D model of a modern cooking range with electric oven, featuring detailed knobs, stovetop grates, and realistic metal and glass materials. Ideal for kitchen visualizations, interior scenes, architectural renders, and game environments.
------------------------------------⚜️ GENERAL INFORMATION ⚜️----------------------------------------
Optimized low-poly mesh with clean topology and performance-friendly detail retention
Real-world scale and accurate proportions
All objects are error-free and legal geometry
No subdivision required and no plugins needed
---------------------------------------------⚜️ FILE FORMATS ⚜️-------------------------------------------------
3ds Max 2021
Blender 4.4.3
FBX
OBJ (You may need to reassign texture maps in your software.)
-----------------------------------------------⚜️ MODEL INFO ⚜️---------------------------------------------------
Object: Cooking_Range_001
Vertices: 46386
Polygons: 46454
Triangles (3-sided): 8175
Quads (4-sided): 38279
Rendered Tris: 84733
--------------------------------------⚜️ MATERIALS & TEXTURES ⚜️------------------------------------------
5× 3ds Max scanline standard material with multi/sub-object material
Textures:
01_Cooking_Range_01_Diffuse.png = 2048x2048
01_Cooking_Range_02_Specular.png = 2048x2048
01_Cooking_Range_03_Glossiness.png = 2048x2048
01_Cooking_Range_04_Normal.png = 16x16
02_Cooking_Range_01_Diffuse.png = 2048x2048
02_Cooking_Range_02_Specular.png = 2048x2048
02_Cooking_Range_03_Glossiness.png = 2048x2048
02_Cooking_Range_04_Normal.png = 16x16
03_Cooking_Range_01_Diffuse.png = 2048x2048
03_Cooking_Range_02_Specular.png = 2048x2048
03_Cooking_Range_03_Glossiness.png = 2048x2048
03_Cooking_Range_04_Normal.png = 16x16
04_Cooking_Range_01_Diffuse.png = 2048x2048
04_Cooking_Range_02_Specular.png = 16x16
04_Cooking_Range_03_Glossiness.png = 16x16
04_Cooking_Range_04_Normal.png = 16x16
05_Cooking_Range_01_Diffuse.png = 2048x2048
05_Cooking_Range_02_Specular.png = 2048x2048
05_Cooking_Range_03_Glossiness.png = 2048x2048
05_Cooking_Range_04_Normal_DirectX.png = 2048x2048
05_Cooking_Range_04_Normal_OpenGL.png = 2048x2048
05_Cooking_Range_05_Alpha.png = 2048x2048
-----------------------------------------------⚜️ NOTES ⚜️---------------------------------------------------
You may need to reassign texture maps in your software.
You may need to flip the green channel of the normal map depending on your workflow (DirectX vs OpenGL).
The attached 3D view does not represent the object's actual quality, and it is better shown in the render images.
The file and texture names might differ from the displayed names here. (just for a shorter or better naming convention).


















