
説明
Object Throw System is a ready to use throwable object framework designed to help developers quickly integrate grenade, smoke, and custom throwing mechanics into their projects.
Built entirely in Blueprints, the system provides a simple component based workflow that allows you to add throwable functionality to your characters with minimal setup, control throw distance, trajectories, timers, effects, and behavior according to your project's needs.
Whether you're creating a shooter, survival game, military project, or action game, this system offers a clean and expandable foundation for throwable gameplay mechanics.
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Credits:
Grenade - Halil3d
Smoke - Max3d
Core Features:
Object Throw Component
Grenade Throw System
Smoke Throw System
Control Throw Distance
Trajectory Prediction System
Landing Decal Visualization
Throwable Object Timer Widget
Fully Blueprint Based
Clean & Structured Blueprints
Easy Customization
Quick Integration





