Description
This plugin introduces a much simpler method of localizing your game in Unreal Engine by simply importing a CSV file into the engine's *.locres localization files.
Localized text display is supported by FText as usual, but instead of the Localization Dashboard and *.po files, the localization data is imported from a CSV file that contains the keys and values for each supported language.
This is a great solution for smaller teams who only want to localize text and need an easy-to-use format that they can translate themselves or in a localization studio.
Import can be done via the plugin editor panel or command line (great for Continuous Integration systems).
The plugin also allows you to switch between imported languages in the standalone game, but also when playing in the editor (PIE) and when previewing assets in the editor.
The plugin has a built-in option to save the last used language, which can be set after starting the game.
The plugin is free and open source. Any contribution and support is welcome.
Cheers! <3
-> Documentation and Source Code
-> Marketplace doesn't allow to publish code plugins for older versions of the engine. Here's the package with Plugin for UE 4.27
!!! The plugin doesn't work with UE5.3 !!!
UE5.3 doesn't generate localized text package id in the widget editor for some reasons. Because of that, the plugin can't work properly. Other versions don't have this issue and the plugin will work as intended.
Commandlet: You can import localization file using command line without opening the editor.
Included formats
- versions