
설명
An in-game cheat menu for Unreal Engine that builds itself out of the cheat code you already have.
The menu reads the local player's UCheatManager and every cheat manager extension registered on it, then draws a row for each cheat it finds. There is no list to keep in sync. Write a cheat function and it appears the next time you open the menu, with an input widget picked from each parameter's type.
Press F1 on a keyboard while the game is running, or run CheatMenu.Toggle, which opens the menu on any device. No gamepad button is bound by default — pick one in Project Settings if you want pad access, and the plugin will not take a button from your game until you do. Once a bind is set, every cheat can be found, adjusted and run from a pad; the filter box, the Expand and Collapse buttons, the favourite button and text parameters need a mouse or keyboard.
-Features:
- Code Modules: CheatManagerMenu - Runtime
- Number of Blueprints: 0
- Number of C++ Classes: 5
- Network Replicated: No
- Supported Development Platforms: Windows
- Supported Target Build Platforms: 5.8
- Documentation Link: https://www.ironfangstudio.co.uk/tools/cheat-manager-menu/documentation
- Example Project:https://drive.proton.me/urls/CJD2XB8BRC#f5wzP5OfQ2M1
- Important/Additional Notes:
SlateIM is required for this plugin to work!
Documentation is also included in the files