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File multimediali per l'articolo Realtime Mesh - Pro: 1

Descrizione

Realtime Mesh Component Pro is a high-performance, fully dynamic mesh component for Unreal Engine, built for geometry that can't be packaged as static content: meshes created at runtime, loaded from user files, procedurally generated, or continuously modified. It scales from a single hand-authored triangle to full voxel terrain worlds.

RMC is faster and more memory-efficient than ProceduralMeshComponent and DynamicMeshComponent, and ships conversion paths to and from both, so existing PMC or DynamicMesh code migrates with minimal changes.

Runtime Nanite. Generate Nanite-ready meshes from runtime and procedural data: real cluster groups, a full LOD DAG, and per-page streaming. This is a real Nanite build, not a repack of a single detail level. No cooked bake, no UStaticMesh round-trip, and no custom engine build: it runs on unmodified UE 5.5-5.8.

Correct lighting for dynamic meshes. Runtime signed distance field and Lumen card generation, with a full GPU compute path, mean your procedural geometry lights correctly under Lumen GI and works with hardware ray tracing.

Everything in the free Core plugin, plus:

  • Runtime Nanite mesh generation (stock UE 5.5-5.8, no engine patches)

  • GPU-accelerated runtime SDF and Lumen card generation, with a CPU path available

  • Hardware ray tracing support for runtime-generated geometry

  • Render UDynamicMesh directly through RMC's render path; bidirectional conversion

  • Runtime mesh loading (OBJ)

  • Spatial streaming system for loading/unloading mesh cells around the player

  • Compute-shader provider path for GPU-driven mesh mutation

  • Mesh optimization tooling (meshoptimizer-backed)

Core features included: full collision (static + dynamic, async cooking), NavMesh, LODs with dithering, up to 8 UV channels, variable mesh formats, StaticMesh conversion, PMC migration helpers, Blueprint mesh builder and examples.

Documentation: https://triaxis.games/realtime-mesh/

Discord: https://discord.gg/WCgffd3h6r

Support: https://github.com/TriAxis-Games/RealtimeMeshComponent/issues

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