
Description
Included Assets
Formal Shirt
Waistcoat
Long Coat
Formal Trousers
Dress Shoes
Technical Details
Vertices: 154,088 (Full Layered Outfit at LOD0)
Rigging: Epic Skeleton (MetaHuman compatible)
Includes Alpha maps for each mesh to avoid overlaps.
Topology: Professional, multi-layered quad topology optimized for complex cloth-on-cloth physics and deformation
UVs: Highly efficient, non-overlapping UV layout with optimized texel density across all five garments
Scale: Real-world scale
Game Ready: Yes (Optimized for high-fidelity performance in Unreal Engine 5.7)
Features
Advanced Parametric Color Control:
The shirt, waistcoat, long coat, and trousers feature fully independent color parameters, allowing you to create countless unique color stories and formal styles from a single asset pack.
Dynamic Grime & Wear System:
Integrated mask parameters across all assets (including the shoes) allow for controllable dirt, dust, and surface wear intensity to transition your character from pristine office environments to rugged outdoor scenes.
Material Fidelity & Texturing:
High-resolution PBR maps capturing distinct material responses—from the crisp fabric of the shirt and the structured wool of the long coat to the smooth, polished surface of the dress shoes.
Next-Gen Pipeline Ready:
Fully supports Unreal Engine 5 features, including Lumen for realistic global illumination between clothing layers and Nanite for geometry optimization.
Alpha Map Guide:
Metahuman Assembling Guide for multi layered Outfit Setup, Parametric Alpha Maps with scalar value use
AlphaSelection For Shirt Controls which upper-body clothing alpha mask is active.
0 = Shirt Only
1 = Shirt + Waistcoat
2 = Shirt + Long coat
3 = Full Outfit [Pants]
AlphaSelection For Pants Controls lower-body visibility and overlap masking with upper garments.
0 = Pants Only
1 = Pants + Shirt
2 = Pants + Waistcoat
3 = Pants + Long coat [Waistcoat]
AlphaSelection For Waistcoat Controls waistcoat layering and coat overlap masking.
0 = Waistcoat + Shirt
1 = Waistcoat + Long coat
File Compatibility
Unreal Engine Project File
MetaHuman File (.mhpkg)
Blender Source File
FBX Format
Suitable For
High-End Executive & Premium Character Customization
Modern Urban, Period, or Detective Noir Protagonists
Digital Human Cinematics & Commercial Projects
Virtual Production & Fashion Design Visualization
AAA Interactive Storytelling & Simulations











