Modeled in real-life scale.
Pivot point is set to the center of mass.
Includes:
.blend, .fbx, .obj
Capped and uncapped variant
Three LOD (level of detail) variants
Non-overglapping, Unwrapped UVs
Low-resolution texture variants
Materials: 1
Textures included:
Color (2048x2048, 512x512; black, blue, red, white)
Normal (2048x2048, 512x512)
Roughness (1024x1024, 512x512)
Metallic (2048x2048, 512x512)
Triangles:
LOD0: 3,096 (uncapped), 1,076 (capped)
LOD1: 1,080 (uncapped), 500 (capped)
LOD2: 221 (uncapped), 113 (capped)