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Media 1 for listing Mobile Terrain Tools - Landscape/Terrain Editor for UE5
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🎥 PREVIEW VIDEO | 📖 DOCUMENTATION | 💬 DISCORD | 🗺️ ROADMAP | NEW UPDATE 1.5

📢 Update 1.5 coming soon -> check the roadmap above for what's next!

Enjoying the pack? ⭐ If Mobile Terrain Tools is saving you time, please consider leaving a rating, it genuinely helps our small team to keep building and shipping updates for this plugin!

🔎 ABOUT MOBILE TERRAIN TOOLS

Mobile Terrain Tools is a full procedural terrain editor for UE5 , create, sculpt, paint, and ship optimized terrain for mobile, PC, and console, all from one plugin panel.

No Landscape component. No external tools. No manual exports. Just fast, clean terrain that actually performs on real devices.

Tested at 60 FPS on a 2017 Samsung Galaxy Note 8. If it runs there, it runs on your target hardware.

🔽 ONE WORKFLOW. FOUR TABS. 🔽

  • Basic Create terrain (single chunk or multi-chunk grid), sculpt, apply heightmaps, run erosion.

  • Terrain Data Bake to Static Mesh, manage LODs, prepare for shipping. Full Prepare for Build / Reverse Prepare pipeline with automatic material and weightmap restoration.

  • Paint Weightmap-based layer painting (up to 16 layers across 4 RGBA textures)

  • Splines non-destructive roads, rivers, lakes, walls, and ramps.

  • Foliage Powerful painter with 8 tools. Paint on any surface with slope filtering. All instances managed in one actor.

⭐ KEY FEATURES ⭐

  • Sculpting : Raise/Lower, Smooth, Flatten, Noise, real-time Thermal and Hydraulic Erosion. Global mode works across all chunks seamlessly with automatic border normal stitching.

  • Weightmap Paint System : Proper texture-based layer painting, independent of triangle count. Survives LOD transitions cleanly. Up to 16 layers per terrain.

  • Non-Destructive Splines : Roads, rivers, ramps, walls, lakes. Move a spline point and the terrain updates instantly.

  • Foliage Painter : Density, scale, slope, and placement controls. Paints on walls, ceilings, any angle.

  • Bake Pipeline : Convert to Static Meshes with up to 5 LODs. Prepare for Build replaces all terrain actors with baked Static Meshes — materials, weightmaps, and painted layers fully restored automatically on level reload, no manual reassignment.

  • MTerrain Group Actor : Central hub that tracks all chunk data, transforms, materials, and layer definitions. Restores everything correctly after level reload, engine restart, or Reverse Prepare with zero guesswork.

  • Runtime Ready : Final build has zero plugin dependencies. Ships clean on Windows and Android (Dev and Shipping). Weightmaps and materials restore automatically at runtime.

  • Full undo/redo support. Works with PCG, Lumen, Water Plugin, NavMesh, Chaos, and more.

🎬 VIDEOS

📍 Full Roadmap on GitHub

💛 Thank you for checking out Mobile Terrain Tools! If you have comments, suggestions, or ideas to help improve the pack, I'd love to hear them. Join the Discord to get the latest updates, share feedback, and let me know how I can make this tool better for your project!

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