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Media 1 for listing Advanced FPS Counter

Description

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โ€ข FPS Counter

โ€ข Memory Counter

โ€ข Device Information Counter

Has a lot of customization settings.

See it in action at the WebGL demo.

๐Ÿ“Œ FPS Counter

Frames per second, obviously ;D

Frame time in milliseconds.

Average FPS with customizable samples.

Minimum and maximum FPS with prewarm.

Approximate Render Time.

Custom colors within 3 custom intervals.

๐Ÿ“Œ Memory Counter

Total private memory.

Allocated memory.

Mono memory.

GFX Driver memory (Unity 2018+, dev build).

Optional Precise mode for extra accuracy.

Customizable color.

๐Ÿ“Œ Device Information Counter

Customizable color.

OS: name and Platform type.

CPU: model, cores count.

GPU row 1: full model name.

GPU row 2: API name and type.

GPU row 3: shader model & VRAM.

RAM: total amount on current device.

Screen:

  • resolution & refresh rate

  • window size & screen DPI

Model: device model.

๐Ÿ“Œ Common features

Optional background (invisible) mode.

Global hotkey to enable / disable plugin.

Global gesture to enable / disable plugin.

Force FPS option to simulate low-end device.

Keep Alive option to survive scene switches.

Flexible counters anchoring.

Smart update system.

Independent counters update intervals.

Background effect.

Text Shadow & Outline effects.

Custom colors and style for each counter.

Custom scale, font, spacing, pixel offsets.

And more (see screenshots)!

๐Ÿ“Œ Overall highlights

Easy to start:

Easy to extend:

Support and updates since 2014 ๐Ÿ’–

Included formats