
Description
New Update: Now supporting Unreal Engine 5.5 with Full HD Screen Recording and audio recording
Unreal Engine 5.5 brought a significant update, and I’m happy to share that this plugin now fully supports UE 5.5 and UE 5.4!
I’ve uploaded the Windows builds along with the Unreal Engine 5.5 project files for your convenience.
This latest version includes fixes for many bugs, so I kindly encourage you to update to it. Thank you so much for your support!
Screen Recorder & Video Capture with Audio Plugin now supports Unreal Engine 5.5 full HD screen recording, offering a powerful solution for game developers and content creators looking to integrate screen recording and video capture capabilities directly within their Unreal Engine projects. This plugin enhances the functionality of Unreal Engine by allowing both the recording of the Unreal Engine editor interface and the incorporation of gameplay recording features into games developed using Unreal Engine. It is designed to be highly compatible with Unreal Engine's native Blueprint visual scripting system, making it accessible even to those with limited programming experience.
Help Document:
https://1drv.ms/b/s!Ai4_qENOmRchi7EN3ZbeKSQ4RLuJ9w?e=7l3Sg9
Windows 64-Bit Build (EXE files):
UE_5.5.4_Windows_Build_ScreenRecVideoCap55.zip
Unreal Engine 5.5.4 Example Project (Without Plugin Directory):
UE_5.5.4_Project_Files_ScreenRecVideoCap55.zip
Watch a 3-minute video on using this plugin from here:
or
ScreenRecVideoCap_2025-04-16.mp4
Enhanced Features and Capabilities:
Editor Screen Recording: Developers can record their entire workflow in the Unreal Engine editor, capturing every aspect of game development from level design to coding in Blueprints. This is ideal for creating detailed development logs, tutorials, or educational content.
In-Game Recording via Blueprints: With full Blueprint integration, the plugin allows developers to embed screen recording functionality directly into their games. This can be used to enable players to record their gameplay or to automate recording specific game events or achievements.
Audio Capture: Multiple audio tracks can be captured simultaneously, allowing for the recording of in-game sounds, microphone input, and system sounds separately. This is particularly useful for post-production processes where audio layers may need individual adjustments.
Performance Optimization: The plugin includes tools to monitor and optimize the performance impact of recording and streaming on the game’s performance, ensuring minimal disruption to gameplay or development.
Use Cases:
Development Documentation: Create comprehensive video documentation of development processes, which can assist in team collaboration and training.
Gameplay Recording Features in Games: Developers can build games that allow players to record and share their gameplay directly from within the game, enhancing community engagement and content dissemination.
Educational Content Production: Instructors and students can produce educational materials and tutorials on game development utilizing the visual scripting capabilities of Blueprints.
By providing these extensive features through a third-party plugin, Unreal Engine developers will gain a versatile tool that extends the native capabilities of the engine, allowing for enhanced content creation and sharing directly from within the editor and the games they develop.