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Media 1 for listing Downtown - City Pack

Description

This pack has everything you need to create a large realistic downtown area of a city fast and easily! The tools/blueprints have intuitive UI, detailed documentation, and full artistic control in every aspect. It contains a lot of 3D models, materials, blueprints, and other assets that will make your life easier and you'll save hundreds of hours of work. You can customize almost all of the materials very easily.

You might also be interested in Suburbs - City Pack, Industrial - City Pack, American City Pack (Bundle)

Please take a look at the following links before you buy:

Documentation: Documentation

Demonstration Video: Features Highlights

Presentation Video: City Downtown - Presentation

Creating a big scene for your game can take a lot of time and effort because you have to manually place every object in the world. With these blueprints/ tools, you can create huge and unique areas in just a few hours instead of weeks or months.

There are blueprints for roads, sidewalks, roofs/floors, traffic lights, decals, banners, background buildings, and modular buildings; all of these can save you a lot of time when you are working on your projects. They are easy to use, flexible, with a lot of features and you can modify them anytime after generation.

The customization of the modular buildings is limitless with a lot of style variation and different materials. You set the parameters: the number of floors, shape, style, materials, etc. you press a button and the tool will generate the building by itself. The monotonous, boring, and repetitive work will be done by the blueprints/tool and then you can modify anytime each building or modular piece as you want. You can create your very own map and you can also add or replace the 3D models in the blueprints with other custom meshes such as Quixel Megascans Meshes. (same for the materials).

The latest pack updates released from June 2023 are exclusively compatible with Unreal version 5.1 or higher. These specific versions have a better optimization for Nanite and Lumen. Additionally, they introduce new or improved content such as trees, trash, and more.

You should have "Editor Scripting Plugin" enabled in your project (Editor -> Plugins) - For Unreal Engine 5+ is enabled as default.

The “Background Procedural Building” and “Roof” blueprints generate procedural mesh, the rest of the blueprints use the 3D models included in this pack. These blueprints/tools work only in Editor, not at runtime (play mode).

The setting is inspired by downtown of New York City - Manhattan - Midtown.

Support Email: [email protected]

-----For 3D Formats (FBX, 3Ds Max) ------

  • Polygons: 11.338.923, Vertices: 11.989.729.

  • Physical Materials

  • The models have real-world scale.

  • Textures use meaningful names.

  • Stripped texture path names.

  • Descriptive object names.

  • Textures resolutions: 1024x1024 to 4096x4096; Format: .PNG;

  • Textures for Physical Materials include (base color/ metallic/ roughness / normal )

The first photos are rendered in Unreal Engine, The last ones, in 3ds max using Arnold

The 3Ds Max scene closely resembles the one in the Unreal Engine, although it is not an exact match. The decals (graffiti/dirt) are not included in the 3D formats.

If you have clipping artifacts in the viewport, you can increase the minimum clipping value to solve this problem:

https://www.autodesk.com/support/technical/article/caas/sfdcarticles/sfdcarticles/Viewport-Clipping.html

Included formats

  • logo of Unreal Engine format
  • logo of 3ds Max format
    3ds Max
  • fbx