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설명

Player360 is a complete solution for displaying 360° panoramic content in Unreal Engine. Perfect

for virtual tours, architectural visualization, real estate showcases, and immersive

experiences.

FEATURES

• 360° Media Support - Display both static panoramic images and 360° videos with mono or stereo

(over/under) layout

• Interactive Navigation - Create clickable hotspots and navigation zones using lookup textures

or widget components

• Stage System - Organize your panoramic experience into stages with seamless transitions

between locations

• Widget Integration - Attach UMG widgets to specific positions on the sphere for interactive UI

elements

• Game Freeze Effect - Optional cinematic freeze with black & white post-process when

transitioning between panoramic and game world

• Blueprint Friendly - Fully exposed to Blueprints with events, functions, and customizable

properties

• VR Ready - Designed to work with stereo rendering and VR headsets

• Runtime Control - Play, pause, and switch between panoramas at runtime

EASY TO USE

Simply place a Player360Director in your level, assign your 360° texture or media player,

configure your stages and navigation, and you're ready to go. The included example maps

demonstrate common use cases and best practices.

CUSTOMIZABLE

Configure sphere resolution, blend modes, materials, freeze durations, and more directly in the

editor. Extend functionality through Blueprints or C++.

Supported Platforms: Windows, with rendering support for all platforms that support Unreal

Engine's media framework.

Documentation included.

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Technical Details:

Supported Engine Versions: 5.6, 5.7 (Example map in 5.6-7)

Network Replicated: No

Supported Platforms: Windows (Editor and Runtime)

Documentation: Included (PDF)

Required Plugins (automatically enabled):

- ProceduralMeshComponent (built-in)

- XRBase (built-in, required for VR support)

Need help or want to share feedback?

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