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AUTO WORLD BUILDER - fast Scene Dressing & Atmosphere tool 제품 등록을 위한 미디어 1개
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설명

Transform empty scenes into rich, cinematic environments in minutes with just a few clicks.

Auto World Builder is the complete scene dressing solution that automatically adds atmosphere, props, decals, clutter, debris, and environmental storytelling to your Unreal Engine levels. Stop spending hours manually placing objects. Start creating in minutes.

FEATURES

11 themes included:
Default

Snow

Desert

Ruins

Industrial

ModernCity

AbandonedCity

WarAftermath

Horror

Caves

Alien

UPDATE V1.1

4 new themes has bean added :

Jungle / Tropical

Cyberpunk / Neon City

Volcanic Wasteland

Autumn Forest

Smart Placement System

  • Automatic ground detection - Traces to find terrain, landscapes, or any collision surface

  • Slope alignment - Objects rotate to match ground angle automatically

  • Collision avoidance - Prevents objects from overlapping

  • Random rotation - Natural variation for organic results

Full Atmosphere Control

  • Post Process Volume - Theme-based color grading, contrast, bloom, vignette

  • Exponential Height Fog - Automatic density and color per theme

  • Volumetric Clouds - Adjustable height, density, and albedo

  • Particle Emitters - Snow, dust, smoke, mist effects

Smart Content Generation

  • Vegetation - Trees, bushes, plants

  • Props - Furniture, vehicles, urban elements

  • Clutter - Small debris, rocks, trash, bones

  • Decals - Stains, cracks, graffiti, blood, footprints

  • VFX - Particle systems for atmosphere

Editor Tools

  • Dockable Editor Panel - Easy access to all controls

  • Area Volume System - Box-based generation zones

  • Global Density Slider - Master control over spawn frequency

  • Custom Theme Assets - Create and save your own themes

  • Clear Area Function - Remove generated content instantly

HOW IT WORKS

Step 1: Create Area Volume

Click "Create Volume" to spawn a blue bounding box. Scale and position it over your terrain.

Step 2: Select or Create a Theme

Choose from 11 built-in themes or create your own custom theme asset.

Step 3: Add your assets

Add props, VFX, decals, ground material (lakes ect.)

Step 4: Adjust Density

Use the global density slider to control overall spawn frequency.

Step 5: Generate

Click "Generate World" and watch your scene transform instantly.

That's it. Your environment is ready in under 2 minutes.

PERFECT FOR

  • Open world games

  • Game environments

  • City builders

  • Post-apocalyptic scenes

  • Cinematic cutscenes

  • Game jams and prototypes

  • Virtual production

  • Architectural visualization

TUTORIAL & DEMOS

Video Tutorial

Tutorial

Complete walkthrough showing every feature of this tool

Playable Demos

Demo 1: Horror Gothic Forest
Hunted Forest

Experience a fully realized Horror Gothic Forest created entirely with Auto World Builder. Features dense trees, sounds, emitters and oppressive fog.

Demo 2: Modern City
Modern Citty

Important Note for Blueprint-Only Projects:

This is a C++ powered tool designed for maximum performance. Your project must be a C++ project. If you are using a Blueprint-only project, simply go to Tools > New C++ Class, add an empty class (like a "None" or "Actor" class), and restart the editor (see Documentation) . This allows your final game executable to work properly.

LINKS

Documentation : AWB_Manual

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