
説明
Create, manage, and execute tasks efficiently in Unreal Engine with Blueprint and C++ support. Asynchronous execution, flexible management, and custom nodes included.
🔗Demo Video
Key Features
Inline or manager-based task execution.
Asynchronous execution with custom latent node integration.
Flexible task management: by name, tag, or direct reference.
Extendable in Blueprint and C++, and from any any object, widget or actor
Utility macros for batch execution and simpler use cases.



