
Description
The Gameplay Blueprint Task System is a framework for creating, managing, and executing tasks in Unreal Engine. Designed to work with both Blueprints and C++, enabling developers to implement complex task workflows easily.
Key FeaturesYou decide how tasks are managed: you can spawn tasks inline within blueprints or have them managed by the manager component
Asynchronous Execution: Tasks are executed independently, and can be easily integrated within blueprints using our custom latent node.
Blueprint-ability: create new tasks in blueprint or code
flexible management: fire/cancel tasks using names, tag queries or direct reference.
custom nodes