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Media 1 for listing Gameplay Blueprint Tasks System

Description

The Gameplay Blueprint Task System is a framework for creating, managing, and executing tasks in Unreal Engine. Designed to work with both Blueprints and C++, enabling developers to implement complex task workflows easily.

Key Features
  • You decide how tasks are managed: you can spawn tasks inline within blueprints or have them managed by the manager component

  • Asynchronous Execution: Tasks are executed independently, and can be easily integrated within blueprints using our custom latent node.

  • Blueprint-ability: create new tasks in blueprint or code

  • flexible management: fire/cancel tasks using names, tag queries or direct reference.

  • custom nodes

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