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🌐 Dztfix Network Check is a lightweight Unreal Engine plugin that helps you detect internet availability, monitor network status, and build reconnect/no-internet UI directly with Blueprint.
Designed for mobile games and online features, it gives developers simple Blueprint nodes, clean project settings, network status events, and ready-to-use widget base classes for testing and reconnect flows.
✨ Key Features
✅ Check if internet is currently available
✅ Run one-time connection checks from Blueprint
✅ Start and stop automatic network monitoring
✅ Detect when network is lost or restored
✅ Bind to clean Blueprint events
✅ Configure test URL, timeout, interval, and debug logs from Project Settings
✅ Create reconnect/no-internet popup widgets
✅ Includes test widget base for quick setup and debugging
✅ C++ core with Blueprint-friendly workflow
🎮 Perfect For
- Mobile games
- Online login checks
- Reward systems that require internet
- Multiplayer/menu connection warnings
- Store or backend availability checks
- No-internet popup UI
- Reconnect button workflows
🧩 Main Blueprint Nodes
- Is Internet Available
- Check Internet Connection
- Start Network Monitoring
- Stop Network Monitoring
- Is Network Monitoring Active
- Get Last Network Status
📡 Blueprint Events
- On Network Available
- On Network Lost
- On Network Status Changed
- On Connection Check Completed
⚙️ Project Settings
- Enable Auto Monitoring
- Check Interval
- Test URL or Host
- Timeout Seconds
- Show Debug Logs
🖥️ UI Support
Includes a reconnect widget base and a test widget base to help you quickly build and validate your network UI flow.
Dztfix Network Check is built to be simple, clean, and easy to integrate into any Blueprint-based Unreal Engine project.








