
Description
GOLEMFAB (Bonecrawler Lite 1.0)
Is the Ultimate Blueprints Run-time Procedural Golem Construction Subsystem that attaches Mesh Objects along the Bones/Sockets of a Skeletal Mesh to create amazing Golems (and More) of any shape rapidly!
GOLEMFAB works on ANY Skeletal Mesh:
Humanoids & Facial Rigs
Creatures: Multi-peds / Non-Humanoids
Vehicles & Machines
Modular Skeletal Meshes
Weapons & Props
Videos:
Showcase: https://www.youtube.com/watch?v=8sbz1JBHkyY&list=PLSZrfJGl8pCn0DR7PqcCw52te0b8iYZr5
2+ Minute Quick Start: https://youtu.be/8sbz1JBHkyY
Documentation:
Support:
Forum: https://forums.unrealengine.com/t/bonecrawler-procedurally-generated-characters-and-more/795239
Discord: https://discord.gg/hbxYggAATd
Email: mailto:[email protected] (slowest response time)
Website: https://thegamedevstore.com
Features:
Demo uses UE4 Mannequin. Works with ANY SkeletalMesh.
Non-intrusive Modular Design using Components and Tags.
Support for using Multiple BonecrawlerManager Components within an Actor for Complex Visual Style.
Benefits:
Generate Infinite Variation of Golemesque Characters, Creatures, Machines, Vehicles, Weapons, Props, Architecture.
Works with ANY Skeletal Mesh using existing Meshes.
Assign Mesh / Material Combinations to specific bones to fine tune the appearance or create interior and exterior aesthetic layers. Example: exotic dinosaur skeleton, creature accents, and character armor plates.
Network Replicated: NO
Tags: GOLEMFAB,BONECRAWLER,Procedural,Procedural Generation,PGC,Procedural Golem,Golem,Golemesque,Modular,Subsystem,GameSystems,UnrealEngine,TheGameDevStore.com




