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Combine dozen of 3d assets in your scene to a single mesh+single material is the ultimate way to optimize your game.

It is very important to combine not only meshes but also materials. ( To reduce draw calls)

It also automatically optimizes the meshes, polygon reduction.

-Ultimate tool that combines meshes and atlases to a single mesh with single (ORM) material. Or separate custom materials that are not ORM Standard Unreal materials.

  • Version 1.10 supports now foliage meshes and Megascans meshes with massive polygon count.

Supports custom materials.

  • Number of C++ Classes: 4

  • Network Replicated: No

  • Supported Development Platforms: Win64

  • Supported Target Build Platforms: Win64 editor only (no runtime module)

  • Documentation: included in the plugin (README.md, Docs/QuickStart.md, Docs/UserGuide.md)

  • Example Project: none in this package

  • Notes: Code-only editor plugin. Enabling it does not add project content. Combine writes meshes/textures/materials to the folder the user picks. Optional keep-original translucent materials.

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