Opis
Combine dozen of 3d assets in your scene to a single mesh+single material is the ultimate way to optimize your game.
It is very important to combine not only meshes but also materials. ( To reduce draw calls)
It also automatically optimizes the meshes, polygon reduction.
-Ultimate tool that combines meshes and atlases to a single mesh with single (ORM) material. Or separate custom materials that are not ORM Standard Unreal materials.
Version 1.10 supports now foliage meshes and Megascans meshes with massive polygon count.
Supports custom materials.
Number of C++ Classes: 4
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64 editor only (no runtime module)
Documentation: included in the plugin (README.md, Docs/QuickStart.md, Docs/UserGuide.md)
Example Project: none in this package
Notes: Code-only editor plugin. Enabling it does not add project content. Combine writes meshes/textures/materials to the folder the user picks. Optional keep-original translucent materials.


