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RPG Inventory - Inventory System Template ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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๐ŸŽฌ Preview video ๐ŸŽฎ Playable demo 2.0 ๐Ÿ“„ Documentation 2.0 ๐Ÿ’ฌ Discord

๐Ÿ”ฅ Check out the 2.0 integration with Dynamic Combat System: โš”๏ธ DCS Integration


Engine Version 5.3-5.7 - Update 2.0.4

Engine Version 5.0-5.2 - Update 1.9.1

Engine Version 4.26-4.27 - Update 1.9


A fully Blueprint, multiplayer-ready RPG Inventory System Template built on a modular Component Architecture. Designed to be intuitive, flexible and expandable. Consists of several major systems that will speed up the process of creating an RPG genre game.

๐Ÿงฉ Modular Component Architecture

Add gameplay functionality to ANY actor using the included components:

  • Interactable Component โ€“ enables interaction logic

  • Inventory Core Component โ€“ adds full inventory functionality

  • Stats Component โ€“ character/world stats with modifiers

  • Leveling Component โ€“ XP, level progression, scaling

  • Crafting Station Component โ€“ forge/alchemy/workbench logic

  • Upgrading Station Component โ€“ enhance & upgrade items

All systems are fully independent and designed to work together seamlessly.

๐Ÿ“ฆ Inventory System:

  • Drag & drop, splitting, stacking, merging

  • Dynamic tooltips & quick-loot widget (toggleable)

  • Multiple customizable inventory tabs with unique sizes

  • Items with rarity, level requirement, durability, weight, and value

  • Weapon handling for one-handed, two-handed, and off-hand items

  • Five sorting methods: QuickSort, by Type, by Rarity, by Weight, by Value

  • Drop items into the world via LootBag or item-based Pickup classes

  • Loot Randomization and pop-up notifications (separate lesser/greater loot)


โšกInteraction System:

  • 3 input modes: Single Press, Hold, Mashing

  • Supports objects, puzzles and NPCs

  • Ideal for world interaction logic of any complexity

๐Ÿ› ๏ธ Crafting System:

  • Create multiple crafting station types (Forge, Alchemy, Workshop, etc.) using the same Crafting Component

  • Crafting Queue support (multiple items queued at once)

  • Adjustable crafting time, resource cost, and output quantity

  • Supports unlocking items using recipes

  • Spawning Crafted Item on the ground or adding directly to player inventory

๐ŸŽฎ Integrated with Enhanced Input and full gamepad support with dynamic switching between the Mouse+Keyboard and Gamepad Controller.

๐Ÿ’พ Saving System

Cross-level save & load system with 4 save modes included:Quicksave, Autosave, Manual Save, Checkpoint Save.


๐ŸŒ Multiplayer Ready

Every system - Inventory, Equipment, Looting, Crafting, Interactions,etc. - is designed for multiplayer replication, using server-authoritative logic and proper RPC structure.

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