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Multimedia 1 para anuncio RPG Inventory - Inventory System Template

Descripción


🎬 Preview video 🎮 Playable demo 2.0 📄 Documentation 2.0 💬 Discord

🔥 Check out the 2.0 integration with Dynamic Combat System: ⚔️ DCS Integration


Engine Version 5.3-5.7 - Update 2.0.4

Engine Version 5.0-5.2 - Update 1.9.1

Engine Version 4.26-4.27 - Update 1.9


A fully Blueprint, multiplayer-ready RPG Inventory System Template built on a modular Component Architecture. Designed to be intuitive, flexible and expandable. Consists of several major systems that will speed up the process of creating an RPG genre game.

🧩 Modular Component Architecture

Add gameplay functionality to ANY actor using the included components:

  • Interactable Component – enables interaction logic

  • Inventory Core Component – adds full inventory functionality

  • Stats Component – character/world stats with modifiers

  • Leveling Component – XP, level progression, scaling

  • Crafting Station Component – forge/alchemy/workbench logic

  • Upgrading Station Component – enhance & upgrade items

All systems are fully independent and designed to work together seamlessly.

📦 Inventory System:

  • Drag & drop, splitting, stacking, merging

  • Dynamic tooltips & quick-loot widget (toggleable)

  • Multiple customizable inventory tabs with unique sizes

  • Items with rarity, level requirement, durability, weight, and value

  • Weapon handling for one-handed, two-handed, and off-hand items

  • Five sorting methods: QuickSort, by Type, by Rarity, by Weight, by Value

  • Drop items into the world via LootBag or item-based Pickup classes

  • Loot Randomization and pop-up notifications (separate lesser/greater loot)


Interaction System:

  • 3 input modes: Single Press, Hold, Mashing

  • Supports objects, puzzles and NPCs

  • Ideal for world interaction logic of any complexity

🛠️ Crafting System:

  • Create multiple crafting station types (Forge, Alchemy, Workshop, etc.) using the same Crafting Component

  • Crafting Queue support (multiple items queued at once)

  • Adjustable crafting time, resource cost, and output quantity

  • Supports unlocking items using recipes

  • Spawning Crafted Item on the ground or adding directly to player inventory

🎮 Integrated with Enhanced Input and full gamepad support with dynamic switching between the Mouse+Keyboard and Gamepad Controller.

💾 Saving System

Cross-level save & load system with 4 save modes included:Quicksave, Autosave, Manual Save, Checkpoint Save.


🌐 Multiplayer Ready

Every system - Inventory, Equipment, Looting, Crafting, Interactions,etc. - is designed for multiplayer replication, using server-authoritative logic and proper RPC structure.

Formatos incluidos