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See the teaser video HERE
Support: [email protected]
Towers play an important part in many games from shooter towers in TDs, guard towers in stealth games or even turrets in 4x RTS games. Regardless of whether you're in the prototyping phase or in full production development this AI Tower kit is a MUST to save you precious time and effort.
This Engine Plugin provides various types of fully functional, fully networked AI-controlled towers that can be very quickly integrated into your game. Implementing all fundamental tower functionality accompanied by clean and polished graphics, you'll be up and running in no time!
Features
Fully compatible with blueprint-only projects or mixed projects
Four distinct tower types
Shooting Tower
Healing Tower
Capturable Tower
Searchlight Tower
Comprehensive targeting functionality
Basic or Predictive targeting algorithms for aiming at a target
Combine and order target selection filters based off:
Closest/Furthest Distance to Tower
Most/Least Health
Actor Class
C++ engine features/classes crucial for AI essentials exposed to Blueprints, including:
FGenericTeamId/IGenericTeamAgentInterface
GetActorEyesViewPoint
Network/Multiplayer support
Basic minion, health components and projectile/weapon systems to get you started
Five demo maps demonstrating the tower functionality





