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Media 1 for listing Advanced procedural toolkit to compose, scatter, and align actors in the world
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Description

V1.4.7
đź§±XPlacer is an editor-only Unreal Engine toolkit for procedural actor composition at production scale. It combines Brush, Spray, Path Layout, Region Fill, and Sampler workflows in one unified system, with shared filtering, slot-based weighted spawning, and shortcut-driven viewport control.
Built for environment artists and level designers, XPlacer helps you compose, scatter, align, and optimize Static Mesh and Blueprint placement quickly, predictably, and non-destructively. Build and save collections setups to load and use at any point in your worldbuilding workflow.

Place assets directly in the viewport using multiple workflows:

  • Brush\Stamp – continuous paint strokes with controlled spacing or singular stamping with real time preview and shortcuts for quick rotation

  • Spray – one-click burst distribution

  • Path Layout – Draw spline or two-click A→B placement with live preview

  • Region Fill – draw regions, preview live, then commit with live preview

  • Sampler – sample from existing geometry (auto or manual) with live preview to distribute across any mesh (similar to PCG workflow)

All tools share a unified filter system (Height, Slope, Edge, Object Filtering), ensuring consistent results across workflows.

⚙️ Key Features

  • Drop zone row - Drop actors in dedicated drop zone to add decal slots” with an import-style icon. Select as many decals as you want in your content browser and drop them in the drop zone and they will be sorted out in material slots automatically

  • Save your settings as named presets and load them anytime from the preset list

  • Deterministic placement — stable, repeatable results with no randomness drift

  • Live viewport previews before commit

  • Mesh count control with gating — counters restrict placement both globally and per stroke, giving you precise control over density and total output

  • Advanced object filtering — avoid or restrict placement to specific actors or tags with proximity falloffs

  • Global eraser for fast cleanup directly in the viewport

  • Per-slot control — rotation, scale, weighting, offsets, sink values and limits

  • Grouping & tagging for clean Outliner organization and specific actor placement

  • Non-destructive Optimization system with visualization — Optimize in place or optimize duplicate. Instantly see raw vs optimized outputs (instancing / collapsing).


🚀 Fast, Focused Workflow

XPlacer is designed for experienced users and production environments:

  • Tool switching via keyboard shortcuts

  • UI focus modes to reduce visual noise and surface only what matters

  • Viewport-driven interaction with minimal panel hopping

  • Clear separation between preview and commit

🎯 Why XPlacer?

XPlacer is built for environment artists and studios who need speed with predictability.

It lets you move from blockout to detailed environments faster, while keeping full control over placement logic, density, and results — no guesswork, no cleanup chaos.

If you value deterministic tools, strong visual feedback, and production-safe workflows, XPlacer is designed to scale from quick layout passes to final-quality environment dressing.


OVERVIEW VIDEO and HELP PDF:

XP Full Features Overview Video
NEW Drag & Drop feature Video

From Bare Rocks to Full Vegetation in Less than 3 Minutes Video
XPLACER_HELP_PDF

Join the discord channel for any Extile product assistance and general UE tips:

https://discord.gg/cJF8vKK4j8

Other Products:
X-DECALPAINTER
Paint decals like foliage, with spray, paths, and region fill for total control!
X-DECAL

Tri-planar Decal Projection (with mesh selecting-not including in Extile Plus bonus version)

EXTILE PLUS

Advanced non-repetitive tiling material

ENVIRONMNET SNIFFER

Search & locate actors around you

EXTILE BASE

Base non-repetitive tiling material

EXLAND

Landscape non-repetitive tiling material

EXGEN

Procedural generated material shapes

EXSITE

Non-repetitive environment toolset

EXPROP

Non-repetitive prop materials

Included formats