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Documantation
Indicator System Plugin for Unreal Engine 5
The Indicator System is a highly modular, data-driven plugin designed to make adding world-space and screen-space indicators to your project effortless — even without touching a single line of C++.
How It Works
The entire system is driven by a single Data Asset and a single Actor Component. Simply add the component to your Actor, configure your Data Asset, and place the provided UI slot widget in your HUD — that's all it takes to get fully functional indicators running in your scene.
Key Features
Blueprint-Friendly by Design — The core is built in C++ for performance and reliability, but every configuration, customization, and gameplay logic can be handled entirely in Blueprint. No C++ knowledge required.
Data-Driven Architecture — All indicator behavior is controlled through Data Assets, making it easy to create, reuse, and iterate on indicator setups without modifying any code.
Extremely Modular — Each part of the system is independent and replaceable. Swap out actions, configs, or widgets without breaking the rest of the system.
Minimal Setup — One component. One Data Asset. One UI slot. Your indicators are ready.
Screen Clamping Support — Indicators can clamp to screen edges, ensuring off-screen targets are always visible to the player.
Who Is This For?
Whether you are building an open-world game, a shooter, or any project that needs directional or positional UI feedback, this plugin gives you a production-ready indicator system that scales with your project.




