
Descripción
Beverages
Cans, soda bottles and cartons of drinks
26 meshes: SM_Carton1 (622 triangles), SM_Carton2 (622 triangles), SM_Carton3 (622 triangles), SM_DrinkCanBig_1 (1,344 triangles), SM_DrinkCanBig_2 (1,344 triangles), SM_DrinkCanBig_3 (1,344 triangles), SM_DrinkCanBig_4 (1,344 triangles), SM_DrinkCanBig_5 (1,344 triangles), SM_DrinkCanSmall_1 (1,344 triangles), SM_DrinkCanSmall_2 (1,344 triangles), SM_DrinkCanSmall_3 (1,344 triangles), SM_DrinkCanSmall_4 (1,344 triangles), SM_DrinkCanSmall_5 (1,344 triangles), SM_Jug1 (1,808 triangles), SM_Jug2 (1,808 triangles), SM_Jug3 (1,808 triangles), SM_Soda01 (3,046 triangles), SM_Soda02 (3,046 triangles), SM_Soda03 (3,046 triangles), SM_SodaSmall01 (1,681 triangles), SM_SodaSmall02 (1,681 triangles), SM_SodaSmall03 (1,681 triangles), SM_Water01 (2,788 triangles), SM_Water02 (2,788 triangles), SM_WaterSmall01 (2,016 triangles), SM_WaterSmall02 (2,016 triangles)
Real-world scale, largest piece 23 x 21 x 32 cm
PBR, game ready, MikkTSpace tangents
3 color variants: White2, White3, White4
Cut-out material: the openings are an opacity mask in the Base Color alpha channel
6 tinted materials on one texture set, each with its own Base Color texture outside Unreal
Formats included
Unreal Engine 5.3+: Asset Pack with overview map, collision, 4 LODs, one material instance per color (3)
USD: one file per mesh, UsdPreviewSurface materials
glTF: one file per mesh, ORM packed material
FBX: one file per mesh
Blender: scene with materials set up, scale applied
Color variants outside Unreal: a material and a Base Color texture per color; USD, glTF and FBX have one file per color (SM_Name_Color), the Blender scene holds every material
USD, glTF, FBX and Blender files contain LOD0 only
Textures: 4096 x 4096 PNG
Base Color, one per color variant (alpha channel = opacity mask)
Normal, as DirectX and as OpenGL
Roughness, Metallic and Ambient Occlusion as separate maps
ORM packed (Red = Occlusion, Green = Roughness, Blue = Metallic)
RMA packed (Red = Roughness, Green = Metallic, Blue = Ambient Occlusion)
Every format ships the full set, so you can use whichever packing your tool wants
Also included in these PropHaus packs
Third-party content
No third-party content: everything in this pack was created by PropHaus.
Support
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