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商品 Jungle Roots Material 的媒体 1

描述

This tileable material includes two different texture sets, one for dry and one for wet roots with water puddles. One material instance for each is included. This is a must for realistic jungle, forest or swamp scenes.

Parallax occlusion mapping is set up, along with a material LOD system that reduces "Max Steps" in the ParallaxOcclusionMapping node as the camera moves further away from the material. This feature is primarily for game development optimization.

Note: The merged RGBA texture has a water puddle mask in the alpha channel, that could be used to simulate small waves from footsteps, or maybe rain drops, I just wanted to mention it's there if you want to use it.

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