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Medios 1 para el artículo Jungle Roots Material

Descripción

This tileable material includes two different texture sets, one for dry and one for wet roots with water puddles. One material instance for each is included. This is a must for realistic jungle, forest or swamp scenes.

Parallax occlusion mapping is set up, along with a material LOD system that reduces "Max Steps" in the ParallaxOcclusionMapping node as the camera moves further away from the material. This feature is primarily for game development optimization.

Note: The merged RGBA texture has a water puddle mask in the alpha channel, that could be used to simulate small waves from footsteps, or maybe rain drops, I just wanted to mention it's there if you want to use it.

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